Yay! Our latest paper at the interface between physics and human behavior has just been published in PlosOne. We’re on a roll! Scripts, code and data sets are available at the Harvard Dataverse. Abstract: Due …
Presentation at the University of Rijeka, Croatia
I just returned from another pleasant stay at the University of Rijeka Faculty of Psychology, where I was invited to give a talk on psychology & technology. This time, I chose to tell the story …
Lock-in Amplifier Game at Physics@Veldhoven
Last week Maurits, Davide and I had a great time demonstrating our “Flappy Bird” game at the Physics@Veldhoven conference. “Flappy Bird” invites a player to wave his or her arms in a rhythm set by …
Our paper “Tracking the decoy” has been published!
Really happy (and proud) that our paper on the application of lock-in feedback for optimal placements of decoys has just been published – written in close collaboration with Prof. Davide Iannuzzi and Dr. Maurits Kaptein. …
Flow: LiF in the zone
I am currently testing yet another application of the versatile “Lock in Feedback” (LiF) algorithm: Dynamic in-game Difficulty Adjustment. Inspired by Mihaly Csikszentmihalyi’s Flow theory, dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), “is …
Face ratio optimization
Do you like average faces best? Adjust the sliders and find out! * If you find the avatars at the center of the feature space more attractive than those at the perimeters, you are …
Tear detection device
We just put our Tear Detection device through its paces – and it works even better than expected. The device is built from a tiny USB camera and a Seek Thermal Compact thermal imaging camera. …
Gallery Tracks – Artist-Scientist Project
Together with Johan Nieuwenhuize I am currently working on a Artist-Scientist project that traces the whereabouts of visitors to an exposition. This will enable Johan to adapt and evolve his installation based on the …
Locking into an active life
STW Open Mind program two-minute video entry. To make the video fit the STW’s two-minute time limit, we had to remove some sections of our original video and compress it by about ten percent. As …