Above, a video visualizing two of our participants’ ECG responding to music in real-time. Yellow and green lines represent their ECG’s, red the level of synchrony between them. The audio is a live recording …
Age differences in emotional responses to monetary losses and gains.
“Psychology and Aging” just accepted our* latest paper, which offers new insights into how aging appears to change our emotional resilience towards monetary gains and losses for the better. The abstract: People of all ages …
At the Jheronimus Academy of Data Science
I am happy to announce that I have been accepted as a researcher at the Jheronimus Academy of Data Science! In a nutshell, this means that I am now allowed to travel to beautiful ‘s-Hertogenbosch …
Start coding for Bobbi – the open source ECG monitor
. I was asked to put some basic code examples online to help developers get started with the Totem Bobbi Motion + ECG Monitor. For those not in the know: “The Bobbi” is a very …
Kinect Dyadic Distance App
A short screencast of my Kinect Dyadic Distance App in action at Johan Nieuwenhuize’s studio. The app makes use of the live data streams from a Microsoft Kinect motion sensing device to continuously calculate the …
Latest paper at intersection of physics and psychology now in PlosOne
Yay! Our latest paper at the interface between physics and human behavior has just been published in PlosOne. We’re on a roll! Scripts, code and data sets are available at the Harvard Dataverse. Abstract: Due …
Presentation at the University of Rijeka, Croatia
I just returned from another pleasant stay at the University of Rijeka Faculty of Psychology, where I was invited to give a talk on psychology & technology. This time, I chose to tell the story …
Our paper “Tracking the decoy” has been published!
Really happy (and proud) that our paper on the application of lock-in feedback for optimal placements of decoys has just been published – written in close collaboration with Prof. Davide Iannuzzi and Dr. Maurits Kaptein. …
Flow: LiF in the zone
I am currently testing yet another application of the versatile “Lock in Feedback” (LiF) algorithm: Dynamic in-game Difficulty Adjustment. Inspired by Mihaly Csikszentmihalyi’s Flow theory, dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), “is …