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Android

Flow: LiF in the zone

Android, Lablog, Psychology, Research • October 23, 2016 • Robin van Emden

I am currently testing yet another application of the versatile “Lock in Feedback” (LiF) algorithm: Dynamic in-game Difficulty Adjustment. Inspired by Mihaly Csikszentmihalyi’s Flow theory, dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), “is …

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